Ship your game to players in one command.

Build your game with anything that runs in a browser. Deploy it with one command, and Arcadible publishes it.

$ npm install -g arcadible
Arcadible publishes your game to the desktop app, the web, and phones.
1.0 Agents

Bring your
own agent

Whichever agent writes your code can build, check, and publish your game too. Arcadible tells it what it needs, in words it can act on.

Working with agents in the docs →

Works with Claude, ChatGPT, Gemini, Grok, and Meta AI.

agent · star-drift$ arc deploy --json{ "error": {"code": "game_handle_taken","link": "…/errors#game_handle_taken","message": "Handle taken: star-drift"} }# read the link: choose another handle# handle = "star-drift-game"$ arc deploy --json{ "release": { "status": "published", "version": "0.1.4" } }
01
An AGENTS.md in every starterThe commands, the rules, and where the docs are. It points to the docs rather than copying them, so it never goes out of date.
02
The docs, as textllms.txt lists every page, llms-full.txt has them all in one file, and any page is Markdown with .md on its address.
03
Errors it can act onWith --json, every failure has a code that never changes, and a link to what fixes it.
04
No prompts, no pollingCreate a project without a single question, check every rule at once, and let the deploy wait until the release is out.

A home for games. Keep your engine, your repository, and your README. Arcadible adds the store page, the link to play, and the desktop app.

01arc initStart a game
02arc deployRelease it
03arc playPlay it
2.0 Studio

Everything after
the deploy

Where your games live once they're out: every release, the repository it ships from, and the store page.

Open Studio →
GamesBuildsSettingsStar Driftstar-drift · publicOverviewBuildsRepositoryStore0.1.4ProductionPublished0.1.4-beta.2StagingPublished0.1.4-beta.1StagingFailed0.1.3ProductionPublishedmanifest_invalid
01
GamesEvery game you have released, with its handle, visibility, and latest version.
02
BuildsEach release on its way, on staging or production, published or failed, with what to fix.
03
RepositoryConnect a GitHub repository, and release with a tag.
04
StoreYour store page as players see it, read from your README and art.
3.0 GitHub

Release from
GitHub

Connect a repository and release with a tag. Anyone who can push one can ship.

Deploying from GitHub →
v0.1.4arc deploy gitGitHub ActionsvalidatebuildpackreleaseArcadibleVersion 0.1.4Published
●
Push a release tagarc deploy git tags the commit and pushes it.
●
GitHub Actions builds itThe release workflow validates, builds, and packs your game.
●
Arcadible publishes itThe result shows on the commit, with a link to Studio.
4.0 Engines

Bring
any engine

Start from a starter, or deploy a game you already have. If it runs in a browser, it runs here.

Game engines in the docs →

Starters for Phaser, Three.js, PixiJS, and Babylon.js.

5.0 README

Your README is
your store page

Write your title, tagline, and description in your README, and put your art in .arcadible/. Each release turns them into the store page.

Your store page →
README.md# Star Drift## Drift. Dodge. Survive.A one-thumb arcade game about surfingthe gravity wells of a dying star. Holdto grab a star, release to slingshot, …---Your freighter is the last ship out ofa collapsing system, and the star behindyou is going supernova.### How to play- **Hold** to grab the nearest star.- **Release** to slingshot off.---.arcadible/icon.png banner.pnggallery/screenshot_01.png …arcadible.com/play/star-driftStar DriftDrift. Dodge. Survive.A one-thumb arcade game about surfing…Play
README.md# Star Drift## Drift. Dodge. Survive.A one-thumb arcade game about surfingthe gravity wells of a dying star. Holdto grab a star, release to slingshot, …---Your freighter is the last ship out ofa collapsing system, and the star behindyou is going supernova.### How to play- **Hold** to grab the nearest star.- **Release** to slingshot off.---.arcadible/icon.png banner.pnggallery/screenshot_01.png …
●
TitleThe README's first heading.
●
TaglineThe heading under it.
●
BioThe paragraph that follows: a few lines for search and the store.
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DescriptionEverything between the first and last ---.
●
ArtThe icon, cover, banner, poster, splash, and screenshots in .arcadible/.
6.0 The store

Where your
game lands

Players find games in the store, on the web and in the Arcadible app, and play them right there.

Browse the store →
Star Drift
Drift. Dodge. Survive.
Play
Signal Lost
Find the frequency.
Lanternfall
Light the way down.
Hollow Peak
Climb what the mountain left.
Browse the store

Ship once,
play anywhere.

Get startedJoin Arcadible